1. Mark of the Ninja spoiled me for this kind of play, which is sort of rude in retrospect. Because it is a game about Stealth, it tells me everything I need to know, all the time, without resorting to special vision modes or anything of the kind. I don’t particularly like the implementation here: because it’s goofy looking, and transparent, and three dimensional, the vision cones (and therefore, the decision matrix) aren’t always clear. I don’t find that “exciting.” I don’t need X-Com’s exhaustive percentage breakdowns, but I do want systems that communicate that I’m ensouled in a character that knows how to do their job.